F-Zero X on Nintendo 3DS

(hypnotize.works)

34 points | by bpierre 1 hour ago

6 comments

  • cdnutter 10 minutes ago
    I’m curious why people have started using the 3DS as the gateway device for ports of games, like Melee and F-Zero X.

    Don’t get me wrong, the 3DS is a gem of a console, and it harks back to when Nintendo put more thought into what they released instead of just another Mario sports game; but since the Switch is so much more powerful, I’d expect ports to that be more of a priority.

    • tempest_ 1 minute ago
      I would guess the 3DS is far more "jailbroken" than the switch.
  • coffeesoda 1 hour ago
    Hey, author of the project here! Thanks for posting! It's been a really fun project to work on, and a great way to learn about how to use Claude more efficiently. I'm just a few hours away from posting a big update with:

    64dd on original 3DS

    Local & Online Multiplayer

    QR Code sharing for Custom Courses

    I hope ya'll check out the authors notes, post-morterm, and give it a try on your 3DS.

    • cynicalkane 10 minutes ago
      Look, I'm gonna say what's been said a lot of times, but bears repeating: when the very first two or three sentences I read are mind-blanketing AI prose breathlessly em-dashing together fragments of stuff I don't care about, it makes me skeptical that there's value perusing the rest of the project. Like, you can't even be bothered to make your lede some form of human-to-human communication.
      • ryan_n 2 minutes ago
        In the "Read On" section at the bottom it says "Author's notes: The one page written by a human." Seems they're pretty open about everything being written with Claude.
    • aculver 47 minutes ago
      Haven't had a chance to check the project out yet, but wanted to say I love the idea of having a section dedicated to your human-written thoughts. It's the best of both worlds, with as much detail as possible throughout, but also still getting to hear from you personally. Congrats!
      • coffeesoda 15 minutes ago
        Thanks! As fun as the project is, the scope of it is not lost on me. I wanted it to serve as evidence of the frightening power these recent models have, and make it clear.
  • Gigachad 30 minutes ago
    The costings here are based on API pricing, but my understanding is that no one is paying the API pricing and everyone uses the subscription pricing, or even multiple accounts with a subscription each. I'd be interested to know the actual cost incurred here.
    • ivraatiems 29 minutes ago
      I think the API pricing is a good proxy for "what was the actual physical cost of doing this," but even if you increase it from 5k to 30k or even 100k, it's a huge savings over getting a human to do it, AND it was faster.

      I don't think the productivity gains from AI can be ignored for contexts like this. It's what they're best at.

      I just hope it goes to good uses (more ports of fun games, more interoperability and opennesS) instead of bad ones (firing humans instead of retasking them), and that hope feels faint.

      • coffeesoda 21 minutes ago
        Yep, I agree. Further in the notes it's mentioned this probably would've taken a handful of Senior Engineers anywhere from 6 months to 2 years. The range of budget on the project is like $200 to $500k. This was done for peanuts in my spare time. I share both your optimism and pessimism, depending on the day, lol.
      • Gigachad 23 minutes ago
        In no way am I suggesting that doing this without AI would be more practical. What I want to know is roughly how much is Anthropic subsidizing this stuff through the subscriptions currently and how much we can expect the real price paid to go up in the future.
  • bpierre 1 hour ago
  • 26d0 7 minutes ago
    I wonder how many years it would take to slopport every ROM-available game on every viable piece of hardware /s